Conception 2 is at its best when you're exploring dungeons, fighting alongside these tykes in battle.
The game is bursting with randomly generated, multi-floor Labyrinths for genre devotees to dive into, and the gameplay’s style will be especially familiar to anyone who has played recent Persona and Shin Megami Tensei RPGs.
This setup is introduced at the same time as the more risque--and wholly unavoidable--story elements.
The “Conception” in the title is literal, because God’s Gift magically creates demon-slaying Star Children with his young, female classmates.
EA CEO Andrew Wilson described the unannounced title as an "action-adventure title" and "not an RPG" in a financial call today.
We don't know exactly what that will entail, though a tiny snippet of concept art was revealed in 2014.
It objectifies the women to an extent, via increasingly intimate conversations and gift giving until they like you enough to take the relationship to the next level, which in turn creates stronger Star Children to take into battle.
Each woman imparts different attributes to the Star Child she creates, which gives players more options for specializing their personal team of dungeon runners.
Though the original Conception was never localized, Conception 2 is easy to get into without feeling like you’re missing key information.
Mankind is rebuilding after armies of monsters laid waste to much of Earth, giving a dark backdrop to the more lighthearted proceedings.
Outside of the dungeons, the racier half of Conception 2’s content will be the make-or-break point for most players.
The game requires you to befriend a handful of cute girls, like Nariko, the timid-yet-buxom student leader, and Serina, who looks distressingly young despite technically being older than the protagonist.